weird flickering bug on Unity 2018.1

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Ricardo Teixeira
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Joined: Fri Aug 09, 2013 2:26 pm

Re: weird flickering bug on Unity 2018.1

Post by Ricardo Teixeira »

Vincenzo wrote:Any update on this patch?

Were trying to switch to unity 2018.2 but are suffering the same problem.

IS there a temporary workaround i can apply?
There's a fix for the flickering issue but support for 2018.2 is not available yet.

Use this version on 2018.1: Download

Apologies for the inconvenience.
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Vincenzo
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Joined: Thu May 19, 2016 12:27 pm

Re: weird flickering bug on Unity 2018.1

Post by Vincenzo »

Hey there!

Thank you for the updated package.

We managed to get things rolling with it.

However, not sure if its our switch to 2018, or this alpha version of amplify texture, but for some reason our FPS in our game got a massive hit with amplify enabled, as soon as we turn it off we gain loads of performance. such a hit i have not seen in our old version (unity 5.6)

It seems in my test system 2.6 ms of CPU is used on forward rendering, which is not existing when amplify is turned off. (we use deferred rendering normally in our game) it also adds 800 drawcalls from a given viewpoint.

Is there something I'm missing or is this expected?

I would love to upload a test project for you, though it is 160 GB.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: weird flickering bug on Unity 2018.1

Post by Ricardo Teixeira »

Vincenzo wrote:Hey there!

Thank you for the updated package.

We managed to get things rolling with it.

However, not sure if its our switch to 2018, or this alpha version of amplify texture, but for some reason our FPS in our game got a massive hit with amplify enabled, as soon as we turn it off we gain loads of performance. such a hit i have not seen in our old version (unity 5.6)

It seems in my test system 2.6 ms of CPU is used on forward rendering, which is not existing when amplify is turned off. (we use deferred rendering normally in our game) it also adds 800 drawcalls from a given viewpoint.

Is there something I'm missing or is this expected?

I would love to upload a test project for you, though it is 160 GB.

Hello,

Can you provide specific 5.6 and 2018 comparative profiler information?

I recommend creating a new thread for this issue.

Looking forward to your reply!
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Vincenzo
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Joined: Thu May 19, 2016 12:27 pm

Re: weird flickering bug on Unity 2018.1

Post by Vincenzo »

Hey amplify, I think we made a mistake on our side, after checking things specifically for amplify, between 5.6 and 2018 there are no significant differences on amplify performance.

However I'm not surprised that it does, but it does create quite some CPU overhead overall.

We fixed the problem a bit by putting all things that are amplified texture inside a specific layer, and making amplify only care about that layer... which saved a lot of performance.

anyway were going offtopic here, the flickering is fixed. thanks!
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Ricardo Teixeira
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Joined: Fri Aug 09, 2013 2:26 pm

Re: weird flickering bug on Unity 2018.1

Post by Ricardo Teixeira »

Vincenzo wrote:Hey amplify, I think we made a mistake on our side, after checking things specifically for amplify, between 5.6 and 2018 there are no significant differences on amplify performance.
However I'm not surprised that it does, but it does create quite some CPU overhead overall.
We fixed the problem a bit by putting all things that are amplified texture inside a specific layer, and making amplify only care about that layer... which saved a lot of performance.
anyway were going offtopic here, the flickering is fixed. thanks!
Thank you for clearing it up, you should always take advantage of the culling options available in order to exclude non-virtualized or semi-transparent assets.

Thanks!
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Ricardo Teixeira
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Joined: Fri Aug 09, 2013 2:26 pm

Re: weird flickering bug on Unity 2018.1

Post by Ricardo Teixeira »

Support for Unity 2018.2 and .3 is now available.

Thanks!
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