Re: WindowLayouts are invalid.
Posted: Mon Aug 04, 2014 6:44 am
My bad. It is not available to Editor programmers. The class "AsyncProgressBar" is marked internal which makes us unable to use it.Diogo Teixeira wrote:Definitely. All these update/build processes are going to be moved into background.mikaelwallin wrote:In this new version when I save the scene it displays a progressbar, checking something. Is it possible for you to use the async progressbar instead? Like the lightmap- and occulsion baking.
I couldn't find any async progressbar on the scripting API. Could you point me to it?
Cheers!mikaelwallin wrote:Thank you for an awesome product and support.
The only possibility is using something like this one instead:
http://docs.unity3d.com/ScriptReference ... ssBar.html
And use either a seperate thread/task if possible, or coroutines.