
Update Status?
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- Posts: 11
- Joined: Mon Apr 28, 2014 11:42 am
Re: Update Status?
Awesome.... my brain just exploded and re-incarnated as a unicorn. Can't wait to crash my devices over and over
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Re: Update Status?
Haha! Please let my brain explode and re-incarnate as a unicorn too.Awesome.... my brain just exploded and re-incarnated as a unicorn. Can't wait to crash my devices over and over!
Seriously would you share your mobile implementation if you succeed?
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- Posts: 11
- Joined: Mon Apr 28, 2014 11:42 am
Re: Update Status?
Of course! Need the source code to hack apart first
. Was hoping they would have more for mobile before my current project deadline but devs can't rush devs
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- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Update Status?
We do apologize for the delay, we wish we had more mobile related work ready for all of you. It’s definitely one of our main objectives, unfortunately we have seen our fair share of delays.
That said, mobile support is not far off but there is still much to be done. Rest assured, as soon as we get back that task we will be 100% all over mobile support.
What devices are you guys targeting?
That said, mobile support is not far off but there is still much to be done. Rest assured, as soon as we get back that task we will be 100% all over mobile support.
What devices are you guys targeting?
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
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Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Diogo Teixeira
- Posts: 124
- Joined: Sat Aug 10, 2013 12:34 am
Re: Update Status?
OK everyone. We finally have a build ready. Just need to write a sticky post about it. (it's going to be a long one)
This build combines what was planned for Alpha 22, 23 and then some. Among others, it includes:
- SLI/CrossFire support
- Fix HDR encoding issues
- Add support for EXR 2.0
- More options for filtering Mipmaps
- Fixed anisotropic magnification artifacts
- Unity 5 support
- Third-party: Oculus Rift SDK 2 support
- Multiple camera support
- Filtering options for runtime texturing (Point, Bilinear, Trilinear)
- Shader fixes across the board
- Virtual texturing fixes across the board
- Full source code; albeit only for customers
We'll make the build available tomorrow, without any more delays.
This build combines what was planned for Alpha 22, 23 and then some. Among others, it includes:
- SLI/CrossFire support
- Fix HDR encoding issues
- Add support for EXR 2.0
- More options for filtering Mipmaps
- Fixed anisotropic magnification artifacts
- Unity 5 support
- Third-party: Oculus Rift SDK 2 support
- Multiple camera support
- Filtering options for runtime texturing (Point, Bilinear, Trilinear)
- Shader fixes across the board
- Virtual texturing fixes across the board
- Full source code; albeit only for customers
We'll make the build available tomorrow, without any more delays.
Research & Development at Amplify Creations
Re: Update Status?
Hi Diogo, is multi camera support still in progress?
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- Posts: 18
- Joined: Wed Jul 23, 2014 12:00 pm
Re: Update Status?
Can't wait! I've been looking forward to this.Diogo Teixeira wrote:OK everyone. We finally have a build ready. Just need to write a sticky post about it. (it's going to be a long one)
...
We'll make the build available tomorrow, without any more delays.
- Diogo Teixeira
- Posts: 124
- Joined: Sat Aug 10, 2013 12:34 am
Re: Update Status?
Actually, no! It's already done. I just forgot to add it to the list.mickyg wrote:Hi Diogo, is multi camera support still in progress?
Research & Development at Amplify Creations
- Diogo Teixeira
- Posts: 124
- Joined: Sat Aug 10, 2013 12:34 am
Re: Update Status?
We're still in the process of gathering all the necessary information and make a sticky post. However, the build is now already available at the usual location:
http://amplify.pt/download/
Just an important note regarding the fact that we now distribute full source code, instead of precompiled binaries:
* If upgrading from previous AT2 projects please note that you'll lose connections to AmplifyTextureRuntime, AmplifyTextureManager and VirtualTexture components, so you'll have to reassign them.
Also, if you're having trouble importing AmplifyTextureNative.dll or AmplifyTextureNativeEditor.dll:
* Before importing the new package, make sure you exit Unity first, delete native Amplify DLLs from Assets/Plugins folder; reopen Unity and import the new package (this process was improved a bit in this build, but unfortunately doesn't affect old ones)
Finally, please make sure that you use either Unity 4.6.0f2 (RC2) or Unity 5.0.0b13. While previous versions may work, they may affect your overall experience.
Cheers
http://amplify.pt/download/
Just an important note regarding the fact that we now distribute full source code, instead of precompiled binaries:
* If upgrading from previous AT2 projects please note that you'll lose connections to AmplifyTextureRuntime, AmplifyTextureManager and VirtualTexture components, so you'll have to reassign them.
Also, if you're having trouble importing AmplifyTextureNative.dll or AmplifyTextureNativeEditor.dll:
* Before importing the new package, make sure you exit Unity first, delete native Amplify DLLs from Assets/Plugins folder; reopen Unity and import the new package (this process was improved a bit in this build, but unfortunately doesn't affect old ones)
Finally, please make sure that you use either Unity 4.6.0f2 (RC2) or Unity 5.0.0b13. While previous versions may work, they may affect your overall experience.
Cheers
Research & Development at Amplify Creations
- Diogo Teixeira
- Posts: 124
- Joined: Sat Aug 10, 2013 12:34 am
Re: Update Status?
Alpha 32 is out, tying up a couple of loose ends:
• Added "Multi GPU" collapsible to replace temporary ARF_GPU_Count
• Fixed texturing issues in DX11 Linear mode (requires Unity 4.6+)
http://amplify.pt/download/
• Added "Multi GPU" collapsible to replace temporary ARF_GPU_Count
• Fixed texturing issues in DX11 Linear mode (requires Unity 4.6+)
http://amplify.pt/download/
Research & Development at Amplify Creations