No problem, you might be able to achieve the effect your're looking for in the Editor.miecz wrote:Hi!
I'm not that good at writing shaders, I'm afraid. Yes, I am using Dither node provided by Amplify Shader Editor (that example was done with Amplify Shader Editor). It gives really promising results.
I think the only element I'm missing is to be able to move the dither pattern across the screen. If I would have something like a panner for the Dither node, it would most probably work (with CTAA post processing - it doesn't seem to work with Unity's build in TAA).
I will give it a try and do a UV based dither with a panner, it may work as well (but screen-space dither will probably always look better).
Thanks!
You can pan it using something like the image below.

Hope it helps!