No, I tried with and without every third party tool that I use in my project, and this bug is always there as long as anti-aliasing is used.- Does only happen with UFPS?
I do not use VR or any specific display.- Is this with or without Stereo? (oculus?)
The bug aformentioned happens with forward lighting. Deferred lighting creates another bug where color grading doesn't work at all.- Are you using deferred mode?
My computer is using Windows 7 64 bits. The project is built in x86.- Is this on Windows or Mac?