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Re: Visual artefacts using object blur on animated skinned m
Posted: Thu Aug 06, 2015 11:36 am
by Ricardo Teixeira
I agree, subtle values seem to work best.
Keep up the great work folks.

Re: Visual artefacts using object blur on animated skinned m
Posted: Fri Oct 09, 2015 6:52 pm
by HiFiHair
Thanks, guys. This is fantastic advice. Apologies for not getting back to you both sooner!
Re: Visual artefacts using object blur on animated skinned m
Posted: Mon Oct 12, 2015 8:40 pm
by Ricardo Teixeira
HiFiHair wrote:Thanks, guys. This is fantastic advice. Apologies for not getting back to you both sooner!
No problem, happy to help. Let us know if you ever run into any additional issues, we would be happy to help.
Thanks!
Re: Visual artefacts using object blur on animated skinned m
Posted: Wed Mar 30, 2016 1:28 pm
by Ricardo Teixeira
Hello everyone,
We hope all is well with you and your work. Quick follow up to our last talk, Is the problem still present in the latest Unity+AC version? We would like to take this opportunity to share the latest AC version.
Amplify Motion v1.8.0 dev005 -
Download
- Fixed hot reloading error
Fixed overlay cameras not working properly
Fixed blurring in covered/occluded moving meshes in OSX (glcore)
Fixed error BakeMesh results are invalid; skips skinned mesh
Fixed crash when target size was 0x0
Fixed warning spam in some cases
Fixed reprojection issues on GLES3
Added motion blur noise and toggle
Added threshold-based teleport detection to auto-reset motion vectors
Added AmplifyMotionObject API calls for explicit motion vector reset
Optimized both CPU and GPU skinning
Reduced memory footprint across the board
Organized inspector properties
Dropped Unity4 support for v1.8.0 and up
Thanks!
All the best,
Ricardo Teixeira
@amplifycreates