Unity 5.4, Alloy 3.4.1 Support

Development feedback for early adopters.
Post Reply
Snow-Okami
Posts: 9
Joined: Sat Jun 20, 2015 7:36 pm

Unity 5.4, Alloy 3.4.1 Support

Post by Snow-Okami »

Now that Unity 5.4 is out, is it possible to get an update? I have been taking advantage of the nice graphical boosts since the early betas.

I seem to have gotten things to work for the most part, but things are failing in build for me, I'm also having some texture problems. It seems the biggest fix is to move some code out of the constructors called in InternalEditor.cs to OnEnable.

Also is it possible to get an update of Alloy integration to 3.4.1, which works with Unity 5.4 and is a huge update. I have been manually editing the shaders to support this, but I'm not a shader programmer and I believe I'm not doing it perfectly. I've gotten things to work well for the most part in the editor, it is just the builds I am having issue with the fixes I implemented.

Thanks!
Snow-Okami
Posts: 9
Joined: Sat Jun 20, 2015 7:36 pm

Re: Unity 5.4, Alloy 3.4.1 Support

Post by Snow-Okami »

Before I lose this, here is an error I get when building with my shader changes (from the shader conversion guide)

Shader error in 'Amplify Texture/Alloy/Human/Skin': Program 'aFragmentShader', error X4510: maximum number of samplers exceeded. ps_3_0 target can have a maximum of 16 samplers (on d3d9)

Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON _EMISSION LOD_FADE_CROSSFADE _DISSOLVE_ON _DETAIL_MULX2 _RIM_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unity 5.4, Alloy 3.4.1 Support

Post by Ricardo Teixeira »

Hello,

Thanks for getting in touch, we would be happy to help. We are currently testing AT2 with 5.4, we will contact you directly as soon as we finish updating 3rd-party packages. I will get back to you regarding the error as soon as we get a chance to test that specific shader.

Be sure to send us the file if you made considerable changes to the original.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Post Reply