I've used amplify motion before without a problem, but I've added it to a new project and for some reason this time it's not working as intended. The objects I try to applied motion blur to didn't seem to look right, and after switching to debug mode I noticed that the objects seemed to be flashing rather than staying uniform. Any ideas what could be wrong? I'm using all default values on an almost brand new project.
In the statistics popup in the game view, the' batches', 'verts', and 'setPass calls' values all seem to be flashing as well if that helps?
Thanks in advance!