We hope all is well with you and your work. Quick follow up to our last talk, Is the problem still present in the latest Unity+AC version? We would like to take this opportunity to share the latest AC version.
Fixed hot reloading error Fixed overlay cameras not working properly Fixed blurring in covered/occluded moving meshes in OSX (glcore) Fixed error BakeMesh results are invalid; skips skinned mesh Fixed crash when target size was 0x0 Fixed warning spam in some cases Fixed reprojection issues on GLES3 Added motion blur noise and toggle Added threshold-based teleport detection to auto-reset motion vectors Added AmplifyMotionObject API calls for explicit motion vector reset Optimized both CPU and GPU skinning Reduced memory footprint across the board Organized inspector properties Dropped Unity4 support for v1.8.0 and up