Hello Franck,
Thank you for getting in touch, we would be happy to help.
is there a way we could use its capabilities in a geographical context ?
Yes, using Multi-Tiles you would be able to effortlessly
stream large amounts of coverage textures.; additional information available in section 5 and 6 of the
AT2 Manual.
Our application displays maps (just like Google Maps) which come from dynamically loaded tiles from a remote server.
The tiles are small (256 x 256) but could we take advantage of the texture asset and its background loading speed in this context ?
Web streaming is definitely something we will tackle in the future but AT2 is currently focused on streaming local content, in your particular case it would not improve loading speeds since all the texture data(the actual virtual textures) would need to be download.
What kind of data and quantities would it need to handle? More specifically, simple color maps + height or other custom types? AT2 early adopters have priority support, feel free to contact us directly at
[email protected].
Looking forward to your reply, thanks!