izlogic wrote:Hi,
I bought your plugin for the object isolation effect, but I didn't found any tutorial on your website or example scene in the package that explain how to do it.
Could you please send me the demo scene as soon as possible or make an update with this effect implemented?
I read on the Unity forum that you used a renderTexture to create the b/w mask, but how do you did it? Could you share the code?
Hi Ivano,
I took the liberty to build a quick sample on how to generate dynamic masks when using Amplify Color.
Follow
this link to download the Amplify Color Mask Sample project.
You'll note, once you load the project, that it works by using a second camera to render objects on a "Color Mask" layer using a very simple unlit color shader, e.g. white on black background (or vice versa), into a "Color Mask" Render Texture. This texture is assigned to the Mask property of Amplify Color, in order for the effect to work.
I hope this helps. Please let us know if you have any questions.