Keep up the great work folks.
Visual artefacts using object blur on animated skinned mesh
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Visual artefacts using object blur on animated skinned m
I agree, subtle values seem to work best.
Keep up the great work folks.
Keep up the great work folks.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Visual artefacts using object blur on animated skinned m
Thanks, guys. This is fantastic advice. Apologies for not getting back to you both sooner!
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Visual artefacts using object blur on animated skinned m
No problem, happy to help. Let us know if you ever run into any additional issues, we would be happy to help.HiFiHair wrote:Thanks, guys. This is fantastic advice. Apologies for not getting back to you both sooner!
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Visual artefacts using object blur on animated skinned m
Hello everyone,
We hope all is well with you and your work. Quick follow up to our last talk, Is the problem still present in the latest Unity+AC version? We would like to take this opportunity to share the latest AC version.
Amplify Motion v1.8.0 dev005 - Download
All the best,
Ricardo Teixeira
@amplifycreates
We hope all is well with you and your work. Quick follow up to our last talk, Is the problem still present in the latest Unity+AC version? We would like to take this opportunity to share the latest AC version.
Amplify Motion v1.8.0 dev005 - Download
- Fixed hot reloading error
Fixed overlay cameras not working properly
Fixed blurring in covered/occluded moving meshes in OSX (glcore)
Fixed error BakeMesh results are invalid; skips skinned mesh
Fixed crash when target size was 0x0
Fixed warning spam in some cases
Fixed reprojection issues on GLES3
Added motion blur noise and toggle
Added threshold-based teleport detection to auto-reset motion vectors
Added AmplifyMotionObject API calls for explicit motion vector reset
Optimized both CPU and GPU skinning
Reduced memory footprint across the board
Organized inspector properties
Dropped Unity4 support for v1.8.0 and up
All the best,
Ricardo Teixeira
@amplifycreates
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!