Hi
I was wondering what advice / thoughts / ideas / warnings / etc anyone might have regarding camera motion blur in a game with a mobile external camera ... especially a local multi-player game?
Details...
I'm trialling Amplify Motion in my game. I'm making a local-multi-player arena game with a moving camera. The camera tries to frame players, action and important level features... and has been described as cinematic! (pride) ... and too mobile... but I think that just means it needs work still ;-\ .
I haven't play-tested the motion blur on anyone yet but I have a slight suspicion that since the camera movement is affected by all of the players' movement, the threshold for acceptable motion blur might be quite low. What do you think?
All thoughts/opinions/etc welcome
I'll try to get some video here tomorrow to aid discussion. In the meantime, here's an mid-action shot (yes, even if I don't enable Motion during game-play, I'll probably integrate just so I can use it in screenshots )