AT2 - baked substance support

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PLGCoder
Posts: 1
Joined: Tue Jan 28, 2014 10:02 pm

AT2 - baked substance support

Post by PLGCoder »

By this are you by chance referring to the Allegorithmic Substances? I have been debating between using your system or theirs... if AT2 will be supporting their system then... !!! :D
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Diogo Teixeira
Posts: 124
Joined: Sat Aug 10, 2013 12:34 am

Re: AT2 - baked substance support

Post by Diogo Teixeira »

PLGCoder wrote:By this are you by chance referring to the Allegorithmic Substances? I have been debating between using your system or theirs... if AT2 will be supporting their system then... !!! :D
Turns out we actually think both systems can work in tandem. Although we can't create virtual textures from Substances at runtime, we can do it at edit time. At this point, Substances become a way to help artists take proper advantage of Amplify Texture by helping them fill up detailed, massive environments, more quickly than manual painting, using semi-procedural methods.

What do you think?
Research & Development at Amplify Creations
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