Hello,
Currently, I'm making custom Toon shader for the project of my team.
Mostly, everything is OK, but I have one specific issue.
In many cases, we are using game objects that we intentionally hardened edges In order to get the shading we want.
https://drive.google.com/file/d/1bOU0ZdlG6eqBjwTrEyDxCKrPbGy-awcT/view?usp=sharing
However, when I apply outlines in the usual way, the out line becomes all broken.
(I understand that. because the outline's normal came from original mesh with hard edge)
https://drive.google.com/file/d/159N_bpjhwcrA75dHsvPoP6z1bS4Bi8dO/view?usp=sharing
But if there is any way to do, I want to get the outline as if it came from the mesh with smoothed vertex normal while I maintain original mesh with harden edge.
https://drive.google.com/file/d/10SS3TALfjb35kMJbaxfgIZfA2k-tlBbk/view?usp=sharing
(I intentionally made outline thick to help my explanation)
can I get some help?