Hey guys!
Just updated to unity 2018.3.9f1 and am using HDRP 4.1.0
I followed your instruction on how to install the SRP assets for HDRP and everything is pink now. The only shader template that works is the unlit one. The shader's included after adding in the HDRP nodes ( nodes first and not the legacy packages) none of them work.
Compiling both the lit and pbr templates doesn't work as it looks like theirs an error in the HDShadowAlgorithms.hlsl shader.
im attaching the errors I have:
Shader error in 'HD Lit Refraction': 'GetNormalWS': no matching 4 parameter function at line 252 (on d3d11)
Compiling Vertex program with DECALS_OFF
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in 'HD Lit Refraction': 'GetNormalWS': no matching 4 parameter function at line 958 (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in 'HD Lit Refraction': "Undefined punctual shadow filter algorithm" at /Production/Winter_cinematic_1.0/Winter_cinematic_trailer_content/Library/PackageCache/[email protected]/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(32) (on d3d11)
Compiling Vertex program with DECALS_3RT USE_CLUSTERED_LIGHTLIST SHADOW_LOW
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in 'HD Lit Iridescence': invalid subscript 'geomNormalWS' at line 253 (on d3d11)
Compiling Vertex program with DECALS_OFF
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Shader error in 'HD Lit Iridescence': invalid subscript 'geomNormalWS' at line 983 (on d3d11)
Compiling Vertex program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR