I want to make an transparency effect with the camera distance to the object, I use the "Dithering" example. If the alpha value is 1 the material is opaque but it render the shadows from behind .
Using the Unity default LWRP simpleLit with transparency works fine.
What i'm doing wrong?
Last edited by Tonieh on Thu Mar 21, 2019 9:01 pm, edited 1 time in total.
Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps and your feedback is extremely valuable to us.
Feel free to get back in touch if you come across any issues or have any further questions, thanks!
Amplify_Borba wrote:No problem, we're always happy to help!
Have you had the chance to rate and review Amplify Shader Editor? It would be awesome if you could share your experience with the Unity community, every bit helps and your feedback is extremely valuable to us.
Feel free to get back in touch if you come across any issues or have any further questions, thanks!