Hey,
I am currently trying to do a shield effect.
I saw the multipass distortion exemple and I was wondering if it was possible to have the same effect but with the Surface shader type ?
Much thanks !
Distortion
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Distortion
Hello, it is possible to have a similar effect, but you'll have to make some compromises, such as losing the intersection effect since it's calculated in a separate pass. Please refer to the following example:

I've set the Surface Shader to Transparent, turning off Cast and Receive Shadows in the above example.

You may also refer to our ForceShield sample as an example of an alternate setup and effect.

I've set the Surface Shader to Transparent, turning off Cast and Receive Shadows in the above example.

You may also refer to our ForceShield sample as an example of an alternate setup and effect.
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Re: Distortion
Thanks for your answer !
Tried it, but I might miss something here, I can't see any distortion :/

Tried it, but I might miss something here, I can't see any distortion :/

Re: Distortion
Nevermind, I made a mistake, it works, thanks !
Last question, is it possible to add textures on top of that effect ?
Last question, is it possible to add textures on top of that effect ?
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Distortion
Yes, you could add additional texture sample nodes to this effect for additional textures.
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!