Hi,
I'm keen to know if/how I can take advantage of this new, tiling reducing method of texturing within Amplify Shader Editor?
https://github.com/UnityLabs/procedural ... -texturing
Procedural Stochastic Textures
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ferlodavid
- Posts: 1
- Joined: Mon Feb 18, 2019 9:28 am
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Procedural Stochastic Textures
Hello!
Since stochastic textures require a custom shader in order to work in Unity, you would likely need to set up your own custom shader template in order to use them through ASE.
Regarding the article shared, one of our users was kind enough to share is implementation of one of those techniques, you can check it out here.
Since stochastic textures require a custom shader in order to work in Unity, you would likely need to set up your own custom shader template in order to use them through ASE.
Regarding the article shared, one of our users was kind enough to share is implementation of one of those techniques, you can check it out here.
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!