Hello,
I will make a Surface Lambert shader that emits light to static objects when Realtime global illuminationis enabled or when I will generate a lightmap.
I made this (attatched) simple shader but when I generate the lightmap the emission does not appear.
I attatch the desired result, the current result and the Lightning panel settings.
Thanks
Emissive light with Surface Lambert
Emissive light with Surface Lambert
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- emissive.rar
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Re: Emissive light with Surface Lambert
I am testing something. If I need help I will contact you.
Thanks
Thanks