Emissive light with Surface Lambert

Node-based Shader Editor
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mossman
Posts: 40
Joined: Sun Dec 10, 2017 3:58 pm

Emissive light with Surface Lambert

Post by mossman »

Hello,

I will make a Surface Lambert shader that emits light to static objects when Realtime global illuminationis enabled or when I will generate a lightmap.

I made this (attatched) simple shader but when I generate the lightmap the emission does not appear.

I attatch the desired result, the current result and the Lightning panel settings.



Thanks
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emissive.rar
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mossman
Posts: 40
Joined: Sun Dec 10, 2017 3:58 pm

Re: Emissive light with Surface Lambert

Post by mossman »

I am testing something. If I need help I will contact you.

Thanks
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