Hello i am currently evaluating and testing Amplify texture 2, i am testing on a 16x16 terrain tile grid, 256 terrains, each has its own "one image" colormap, when i create a virtual texture and a terrain material, the uv's on each terrain ocuppy the whole virtual texture, like your video demo does, how can i set up a terrain to display a given UV sector of the virtual texture? i need each terrain to have its own uv coords.
Any way to do this?