Thanks!
I will now abuse your helpfulness with more issues! (Sorry) I should start with what will be obvious momentarily: I'm coming at this from the art side, and don't have a lot of code experience.
Looking in my SimpleTerrainSample folder, I don't see a new Unity package. I did a search in the project and didn't find it either. Am I misunderstanding how to find it?
So I tried the link! Trying to find the right name seems pretty fraight (Why are they hidden? What's up, Unity?) I found different references to the formatting
https://answers.unity.com/questions/784987/using-custom-tree-shaders.html,
https://answers.unity.com/questions/559 ... aders.html, and that in your own link.
I tried them all. Just changing the name seems to have triggered an odd result, making all my trees into ghosts. After another name change I got the pink mesh failure, and changing back doesn't get either ghosts or regular shaders back. I'm broken pink from now on. In the process, this error has appeared in the shader console:
Shader error in 'Hidden/Nature/TreeCreatorLeavesFastOptimized': 'vertexDataFunc': output parameter 'v' not completely initialized at line 92 (on d3d11)
Compiling Domain program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Also, checking out your grass shader from that post, it does worry me that it seems to need further knowledge of how the hidden shader is set up. Between that, the weird way Unity seems to hide all of this, and the fact that people seem to generally be unimpressed with Unity's Terrain tree system, I'm looking into alternatives, like Vegetation Studio. Is there a common "use ASE shaders on efficiently instanced foliage objects" process yet, Terrain or otherwise?
Thanks for your help!