Amplify Texture v2.0.3 Alpha 35 is Now Available for Download
http://amplify.pt/download
Dear developer,http://amplify.pt/download
Here are the changes introduced in Alpha 35:
- Requirements
• Unity 4.6.1+
• Unity 5.0.0b20+
Alpha 35 Changes
• Fixed startup crashes in D3D11 editor and builds
• Fixed albedo color shifting issues on virtualized sRGB textures in linear-space mode
• Fixed "RenderTexture error failed to retrieve color surface [invalid call]" in D3D9 targets
• Fixed error in Create/Virtual Material
• Fixed Unity5 Standard shader issues when using Cutout mode
• Updated Unity5 shaders to b20
IMPORTANT NOTE
Please make sure to add the following pragma to your custom AT2 shaders:
#pragma multi_compile _ _VT_SINGLE_MODE
What's next? (no specific order)
- • Platforms: Mobile, Consoles
• Lightmaps: Legacy, Directional
• Third-party: Substances, ShaderForge
• Flexibility: Custom VT layouts
• Productivity: Real-time background builds
• Workflow: Proxy Folders
• Polish: visual indication that virtual texturing is disabled, grid-caching progress bar
• Performance: automated batching
- If AT2 is a pivotal tool in your large-scale project, please consider providing us one of your larger datasets for robustness testing. Unfortunately we're lacking large data sets and in AT2 we _really_ want to solve ALL scalability issues.
Please note that we're available to sign any contracts or NDAs necessary to protect your copyright. We are absolutely certain that both our parties can benefit from this type of cooperation. If you're interest, please contact us directly or, feel free to reply here to get things started.