Hello there,
I'm new to Amplify and just following along the youtube tutorials. I made the multiply shader with two textures, with the hexagon pattern panning across the rock, and when I apply that material/shader combo to a couple of different objects in the scene, the textures have totally different scales.
On a plane/ground, the textures are massive; on the shaderball model they're medium sized, and on a robot mesh they're small. Can anyone explain why?
If I try to reduce the scale of the pattern on the plane by increasing the tiling of the texture in the material in the plane's inspector, then the tiling changes everywhere. And nothing I do to the tiling setting of the hexagon pattern changes the scale of the pattern on anything.
I'd like to make the texture look uniform on everything, and get rid of this weird mish mash of resolutions. And I'd like to be able to change the scale of the pattern if this is possible?
If anyone could help me understand how this works I'd be really grateful!
Thanks so much