Hi,
Thanks for the support.
Still, it's showing black.
Metal tessellation shader
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Metal tessellation shader
No problem, happy to help.3d artist1987 wrote:Hi,
Thanks for the support.
Still, it's showing black.
On the game view?
Thanks!
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- Posts: 36
- Joined: Wed May 03, 2017 4:51 am
Re: Metal tessellation shader
Hi,
happy holidays.
Thanks for the reply.
Inside iPad its showing black.
happy holidays.
Thanks for the reply.
Inside iPad its showing black.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Metal tessellation shader
Hello and happy holidays to you as well!
Which Type of tessellation are you using in the shader that has this issue?
From the tests that we've ran before, the Fixed type should be working in both ASE and Unity shaders, while the Edge Length breaks on both, which is a Unity related issue since we use their own Tessellation implementation in ASE.
Which Type of tessellation are you using in the shader that has this issue?
From the tests that we've ran before, the Fixed type should be working in both ASE and Unity shaders, while the Edge Length breaks on both, which is a Unity related issue since we use their own Tessellation implementation in ASE.
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Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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- Posts: 36
- Joined: Wed May 03, 2017 4:51 am
Re: Metal tessellation shader
Hi,
Thanks for the reply.
I checked with fixed type tessellation made with Amplify shader editor.
Thanks for the reply.
I checked with fixed type tessellation made with Amplify shader editor.
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Metal tessellation shader
Could you please try using Unity's own Fixed Tessellation ( Fixed amount of tessellation
) sample included in this page:
https://docs.unity3d.com/Manual/SL-Surf ... ation.html
Since we don't have access to your current test device, we can't confirm on our side if the issue might be related specifically to it.
) sample included in this page:
https://docs.unity3d.com/Manual/SL-Surf ... ation.html
Since we don't have access to your current test device, we can't confirm on our side if the issue might be related specifically to it.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!