Hi,
I was trying to make a depth fade effect to smooth out the intersection of clouds and scene objects, however getting stuck with few problems.
It seems the Depth Fade Node cannot work properly if I don't put a light(with shadow on) in the scene.
If shadow on the light is turned on and the scene is not baked, the Depth Fade Node would just worked well, and this is the result I wanted.
But the Depth Fade node turned invalid if the light or the shadow is turned off...
And if we baked the scene, the Depth Fade node just won't work at all nonetheless the Shadow option on light is turned on or not.
Here is how the Depth Fade node applied.
The materials of the three rocks are simply Standard(specular).
I wonder If there are solutions of making Depth Fade node to work with no lighting and baked scene ?