How can I make shader work in Single Path Stereo Rendering?

Node-based Shader Editor
Post Reply
Snail921
Posts: 3
Joined: Wed Dec 26, 2018 6:51 pm

How can I make shader work in Single Path Stereo Rendering?

Post by Snail921 »

Hi.
I have just bougth ASE and made a simple custom light shader while learning from sample shaders.
First it looked working great but I found the shader did not working properly when I run my project on OculusGO. I found that it worked well on multi path rendering mode but not on single path stereo rendering.
Anyone please teach me what to do and what not to do to make my shader working on single path stereo rendering, please.
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: How can I make shader work in Single Path Stereo Renderi

Post by Ricardo Teixeira »

Snail921 wrote:Hi.
I have just bougth ASE and made a simple custom light shader while learning from sample shaders.
First it looked working great but I found the shader did not working properly when I run my project on OculusGO. I found that it worked well on multi path rendering mode but not on single path stereo rendering.
Anyone please teach me what to do and what not to do to make my shader working on single path stereo rendering, please.
Greetings,

Welcome aboard, we hope you enjoy using ASE.

Unfortunately, we don't have an OculusGO, we're not aware of specific requirements.

In any case, Standard Surface Shaders should hopefully work out of the box while custom lighting/templates might require a few adjustments depending on the intended result as you would with coded shaders.

Can you share a simple example for further examination? We would be happy to give it a go in our Vive, hopefully it's something we can replicate.

Apologies for the inconvenience.
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Snail921
Posts: 3
Joined: Wed Dec 26, 2018 6:51 pm

Re: How can I make shader work in Single Path Stereo Renderi

Post by Snail921 »

Hi Ricardo,

Thank you for your reply. Yes I really enjoy learning about ASE!

First of all, I must apologize my inaccurate description regarding functionality of ASE on single stereo path rendering.
I should have said that the issue happened when I run my custom light shader on OculusGO with single stereo path mode.

img 1. The Image on the Editor and I see on the Oculus Rift
Image
img 2. The image I took with my in app camera (OculusGO)
Image
img 3. and this is the actual image I see through OculusGO
Image
As you can see in the image above, the shadow is rendered but the model itself is not rendered.
img 4. Here is the nodes of the shader
Image
and the link to the shader...
https://drive.google.com/open?id=17Dnbp ... 5ycAaFPY4w
Hope these information help you to investigate this issue.

By the way, does ASE have any function to capture all nodes into a single crisp image? I see those nice images on the internet but I could not find the way to do it...
User avatar
Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: How can I make shader work in Single Path Stereo Renderi

Post by Amplify_Borba »

Thank you for providing additional details together with a sample, we'll register this issue for the developer to investigate as soon as possible.

Regarding your question, the screenshots you find online are likely taken using third party applications since we provide no such feature at this time.

We'll be sure to get back in touch as soon as we have any developments to share.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Snail921
Posts: 3
Joined: Wed Dec 26, 2018 6:51 pm

Re: How can I make shader work in Single Path Stereo Renderi

Post by Snail921 »

Your welcome.
I will be waiting for updates!
Post Reply