Snail921 wrote:Hi.
I have just bougth ASE and made a simple custom light shader while learning from sample shaders.
First it looked working great but I found the shader did not working properly when I run my project on OculusGO. I found that it worked well on multi path rendering mode but not on single path stereo rendering.
Anyone please teach me what to do and what not to do to make my shader working on single path stereo rendering, please.
Greetings,
Welcome aboard, we hope you enjoy using ASE.
Unfortunately, we don't have an OculusGO, we're not aware of specific requirements.
In any case, Standard Surface Shaders should hopefully work out of the box while custom lighting/templates might require a few adjustments depending on the intended result as you would with coded shaders.
Can you share a simple example for further examination? We would be happy to give it a go in our Vive, hopefully it's something we can replicate.
Apologies for the inconvenience.