HDRP and PS4 support

Node-based Shader Editor

HDRP and PS4 support

Postby cAyou » Wed Dec 19, 2018 8:40 pm

Hi there !
We are currently making a title for the PS4, and we made some custom shaders using ASE. They work well on PC but fail to compile when targetting the PS4.

Errors like this:
Code: Select all
Shader error in 'Dome_Energy': Program 'Frag', storage class 'uniform' may not be used in this context at line 95 (on ps4)

Compiling Fragment program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
 
Shader error in 'Dome_Energy': Program 'Frag', expected '}' after constant buffer at line 750 (on ps4)

Compiling Fragment program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
 


versions: Unity 2018.3.0f2, HDRP 4.6.0 and ASE v1.6.1.003.

Any help will be appreciated, thanks !
cAyou
 
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Re: HDRP and PS4 support

Postby Amplify_Borba » Thu Dec 20, 2018 9:38 am

Hey there, thank you for taking the time to report this issue!

Could you please send us a simple sample with the issue present through [email protected], so that we can run some tests using the same data?

On a sidenote, due to the holidays it might take a while longer for us to get back to you regarding this issue, but we'll definitely look into is as soon as possible.
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Re: HDRP and PS4 support

Postby cAyou » Thu Dec 20, 2018 2:16 pm

Will do it !
Thank you and happy holidays :)
cAyou
 
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Re: HDRP and PS4 support

Postby Amplify_Borba » Thu Dec 20, 2018 2:55 pm

Thank you for taking the time to prepare a sample for us, happy holidays!
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Re: HDRP and PS4 support

Postby cAyou » Thu Dec 20, 2018 7:42 pm

Oh, just a quick question, is there any option to set to activate PS4 support? Back then when I was using Shaderforge, I had to activate the support for PS4 and Xbox one platforms.
cAyou
 
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Re: HDRP and PS4 support

Postby Ricardo Teixeira » Thu Dec 27, 2018 2:01 pm

cAyou wrote:Oh, just a quick question, is there any option to set to activate PS4 support? Back then when I was using Shaderforge, I had to activate the support for PS4 and Xbox one platforms.


I believe we have all platforms toggled by default on the Standard Surface Shader type.
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