Hi!
I'm working with shaders based on light.
So, i have this error when i use the nodes Light Color, World Space Light Dir, etc.
Shader error in 'Test': failed to open source file: 'HDRP/Lighting/LightDefinition.cs.hlsl' at line 119 (on d3d11)
I'm using Unity 2018.3.0b11.
HDRP Version: 4.2.0.
But also tried the version 3.0.0 but still doesn't work with different message:
Shader error in 'Hidden/Templates/HDSRPPBR': 'GetDirectionalShadowAttenuation': ambiguous function call at /Users/Linekan/Desktop/Test/Library/PackageCache/com.unity.render-pipelines.high-definition@3.0.0-preview/HDRP/Lighting/LightLoop/Shadow.hlsl(65) (on d3d11)
And i change the HDSRPTemplates to legacy when it was necessary.
My Questions:
- Is there something I'm doing wrong?
- In case there is no support currently with this nodes, in the future there will be?
- And I would like to know which is the most current version of Unity that supports most of the nodes in ASE and if possible with support for HDRP.
Thanks!