Hi,
I'm using a 3D Model which a camera renders an image of that I use on a flat plane(like a sprite).
I want an outline for the 3D model. So my problem/question is:
Using the Output Outline option works great. But when I use an outline-node and connect it to the Local Vertex Offset the outline renders on the 3D Model, _but_ it doesn't show up on the sprite plane the camera renders, but rather shows up and transparent pixel. Outline is however in the image file which makes me think it can be the sprite shader?
The sprite shader is a basic one with transparent cutout. If I set the cutout clip value to zero the outline shows on the sprite plane(but obviously no transparency). But as I said, using the output outline checked works. So is there something I need to tweak in the sprite shader (see attachment) to make it render the outline from the image?