by Amplify_Borba » Wed Nov 28, 2018 10:28 am
Hello, apologies for the delay on our response!
Since the HDRP is making use of the Stencil Buffer internally, you'll have to make sure that your Stencil Buffer Reference value is set to 1 to ensure that the template behaves in the same way as Unity's HD Lit shader.
We've set the default to 2 intentionally since it's that same value that Unity is using on its default templates, and its being used for the other Material Types, SSS being the sole exception.
I would recommend that you refer to our HDRP samples for verifying the required parameters for each Material Type, which you can extract from the following package:
Assets\AmplifyShaderEditor\Examples\HD SRP Samples.unitypackage
Which, after extracting, you can then find in the following folder:
Assets\AmplifyShaderEditor\Examples\Official\SRP HD Material Types
Do note that, when using Unity 2018.3.x and HD v4.x.x, all the objects using ASE shaders will be pink. This is because they were compiled under SRP v3.0.0, so each one of the shaders will have to be opened in ASE and updated with the correct template.
Please let me know if this helps!