1.6.0

Node-based Shader Editor
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MudPuppet
Posts: 5
Joined: Wed Dec 20, 2017 6:52 am

1.6.0

Post by MudPuppet »

Hello, I just updated to 1.6.0 and I am getting a compile error on the PrimitiveIDVariableNode around line 23 - Cannot implicitly convert int to string. I see that it is in an OSX section and yep, I am on OSX.

Regards,

Graham T
GT3D
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: 1.6.0

Post by Ricardo Teixeira »

MudPuppet wrote:Hello, I just updated to 1.6.0 and I am getting a compile error on the PrimitiveIDVariableNode around line 23 - Cannot implicitly convert int to string. I see that it is in an OSX section and yep, I am on OSX.

Regards,

Graham T
GT3D
Hello,

Apologies for the inconvenience, what's your current Unity version?

Is the problem also present in a new empty project?

Thanks!
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MudPuppet
Posts: 5
Joined: Wed Dec 20, 2017 6:52 am

Re: 1.6.0

Post by MudPuppet »

Hello Ricardo,

The problem persists with a new vanilla project and fresh asset download. I am on OSX 10.13.6 and Unity3d 2018.2.14.
If there is any other info I can provide just let me know.

Regards,

Graham T
GT3D
User avatar
Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: 1.6.0

Post by Ricardo Teixeira »

MudPuppet wrote:Hello Ricardo,

The problem persists with a new vanilla project and fresh asset download. I am on OSX 10.13.6 and Unity3d 2018.2.14.
If there is any other info I can provide just let me know.

Regards,

Graham T
GT3D
Hello,

The problem was caused by a specific windows-only node, be sure to update ASE in order to resolve the issue.

Apologies for the inconvenience.

Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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