Hi ! I'm trying to make a world based position shader, using the HDRP unlit template.
Using the World position node is giving me very weird results, not as I was excepting.
Here's the result on legacy RP:
https://streamable.com/l1693
And the result with HDRP unlit template:
https://streamable.com/ohq5d
It looks like is relative to the camera angle (?!) and follow the object instead of staying at the same position.
The shader is simply the x from node "World Position" attached to the color.
I've noticed other weird result using "World To Object" node, giving me wrong result (I had to pass the value by script...).
FYI I'm using the latest ASE plugin from this website (to fix errors relative to the 2018.3 beta version).
Are you aware of these issues? Do you know how I can fix them? Thanks !