Couldn't find definitive answers to any of them in my google searches. Apologies if they've been covered, but I'd very much appreciate links and or answers to the following questions.
1) Is there a single seat trial version of ASE?
(afaict, it looks like ASE is the only product you guys make that doesn't offer a trial)
2) If there is no single seat trial version, is it possible perhaps to arrange an Enterprise Trial Version?
We generally purchase assets in bulk, but would like to verify if this is really what we want.
3) Is deferred supported? If it is, to what extent?
(I read some people had to do workarounds to get toon stuff to work. It'd be nice to see a list of all ASE's shortcomings in regards to deferred rendering, if any.)
4) Does this use the standard Unity License? I couldn't locate an answer to that specific question, so just want to make sure whether we
a) need to give credit to Amplify Shader Editor in our released game
b) are required to give a percentage of profits to Amplify Creations
(i.e., if we sell X units, we need to give X% of the profit to Amplify Creations).
Thank you for your time!
Hans77