Hi, I have some questions:
- Is there a template or some nodes to work with GPU instantiated particles? I'm trying to create some effects in ASE according to this doc page https://docs.unity3d.com/Manual/PartSysInstancing.html, so if ASE has some tools to make this whole process easier it will be great.
- According to url above, to make standard shader work with GPU instances particles I need to add some Pragmas, Defines, and Includes. It can be done in ASE easily, but I can't add custom struct to store up new particle data, is it possible or I need to edit the code after ASE. If it possible to add custom struct, I also need it to be before one of my custom Includes (before #include "UnityStandardParticleInstancing.cginc" for example), is it possible?
Questions Particle GPU instanting and Shader settings
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Questions Particle GPU instanting and Shader settings
Hello, by using our Particles Template and marking all properties as GPU Instanced you should be able to benefit from this, as the shader will then be defined as an instanced shader.


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