No baked shadows from cutout material

Node-based Shader Editor

No baked shadows from cutout material

Postby zubr416 » Mon Oct 29, 2018 8:32 am

Hello,
Directional Light set to mixed mode
Left ASE Masked material, right standard cutout
Before baking light, shadows are present and work normally from both objects.
After baking the light, there is no shadow from the amplify material.
What should I do to make the material work correctly when baking light?
Thanks
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zubr416
 
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Re: No baked shadows from cutout material

Postby Amplify_Borba » Mon Oct 29, 2018 3:43 pm

Hello, thank you for getting in touch and for your support!

Unfortunately I'm unable to replicate the reported issue on my side, could you send us a sample with the issue present for us to debug?

Also, what Unity and ASE versions are you on?
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Re: No baked shadows from cutout material

Postby zubr416 » Tue Oct 30, 2018 9:46 am

We are using Unity 2018.2.5 and Amplify Shader Editor ver. 1.5.6
Attachments
Assets.zip
Scene, texture, material and shader
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Re: No baked shadows from cutout material

Postby Amplify_Borba » Tue Oct 30, 2018 10:25 am

We appreciate that you took the time to send us a sample, I've confirmed that there seems to be an issue with both Mixed and Baked modes on both lightmappers in your project and, although I couldn't replicate these it exactly on a new project, the Baked mode issues persist on the latest ASE and Unity releases, so I've escalated this matter to the developer.

We'll get back in touch as soon as we have any developments.
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