Hello, I am trying to make a reaction diffusion shader using ASE. You can see an example here: https://github.com/keijiro/RDSystem
The problem is that I need to use a custom render texture which requires the shader to be set up a certain way. The Unity documentation has an example shader for use with custom render textures: https://docs.unity3d.com/Manual/CustomRenderTextures.html
I tried creating a template using the guide from the ASE documentation but I am not very familiar with shader code and was unable to get it working. There's no vertex function in the Unity example shader for instance, and I was unable to figure out what to do.
I would really appreciate any help getting this to work.