Hi everybody,
So I noticed after trying to use the depth fade node, that the value is being transformed to absolute in the code generation C# script DepthFade.cs. This is quite a strange design decision because there are a number of reasons why I would want the value to go into the negative for me to know which side the fade is going into.
For example: You could make an object that is rendered in ZTest Always, and be opaque above the surface, and gently fade out below the surface. Currently with the way the depth fade node is implemented, it is impossible.
So I'm wondering if it would be possible to let the value go in the negative as an option rather than "abs" be the only behavior.
Cheers!