Ro0b wrote:Hello there,
I'm playing around with amplify shader to achieve some effect. I saw a similar effect on a shader example from unreal.
They use "Transform Vector -> Tangent Space to World Space" and I couldn't repsoduce it somehow o.0
I already tried to multiply the normal map by an inversed world to tangent matrix. But that didn't work.
In Unreal, the normal map is just pluggied in the convert node "tangent to world space".
Thanks for any help.
Rob
Hello Rob,
We've introduced the Transform Position and Transform Direction in build v1.5.3 dev 04, a while back, please make sure you're using the latest version which is currently available through our website, as new builds usually take a while longer to be approved in the Asset Store.
However, I don't think you can currently use World Space normals with the Standard Unity shaders, World Space normal support should be available via the HD Pipeline soon.
Let me know, I would be happy to elaborate.
Thanks!