Hello, I'm really enjoying the product so far but I've run into a problem I don't know the source of. My scene consists of a sphere with a material/shader attached to it and a point light. The attached shader is a surface shader with custom lighting, with a texture hooked up to the custom lighting output.
What I expect to happen is that only the texture, unmodified by lighting, is displayed on the object. With a directional light this is the case. However, with a point light, the object is strongly tinted white regardless of the color, strength of the light (as long as it is over 0), or range (as long as it is within it). It appears like this both in the editor and the game player windows. I haven't been able to find any settings to fix this so far and I was wondering if anyone had any insight.