SingleChannelMasking in the community folder.Hertzole wrote:I can't seem to find the single channel sample. Does it have another name?Ricardo Teixeira wrote:Happy to hear it!
The limit depends on the shader model used, and a couple of Unity specific uses meaning that the actual sampler limit varies depending on your project.
I recommend looking into the Single channel sample, you can store multiple masks in a single channel using different gray values.
Hope it helps!
Tint only one texture and add it onto other textures
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Tint only one texture and add it onto other textures
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