Tint only one texture and add it onto other textures

Node-based Shader Editor
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Tint only one texture and add it onto other textures

Post by Ricardo Teixeira »

Hertzole wrote:
Ricardo Teixeira wrote:Happy to hear it!

The limit depends on the shader model used, and a couple of Unity specific uses meaning that the actual sampler limit varies depending on your project.

I recommend looking into the Single channel sample, you can store multiple masks in a single channel using different gray values.

Hope it helps!
I can't seem to find the single channel sample. Does it have another name?
SingleChannelMasking in the community folder.
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