Hi!
I'm setting up some particle shaders. By default, when adding a new empty material to my emitter I see there is already an unassigned Particle Texture property. Is there a way to reference this texture property in Amplify even though I haven't placed a texture in the graph yet?
Seth
Query 'Particle Texture' input in an emitter shader
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Query 'Particle Texture' input in an emitter shader
Hello Seth!
You may reference the particle texture by using the Template Parameter node.

After adding the node, you just need to set its parameter to Particle Texture, and then you may use it as a Texture Object.
If you have no Texture selected in the material inspector, it will simply default to white.

You may reference the particle texture by using the Template Parameter node.

After adding the node, you just need to set its parameter to Particle Texture, and then you may use it as a Texture Object.
If you have no Texture selected in the material inspector, it will simply default to white.

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Re: Query 'Particle Texture' input in an emitter shader
oh perfect. this is exactly what i was looking for! thank you!
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Query 'Particle Texture' input in an emitter shader
No problem, please let me know if you have any further questions, thanks!
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!