Query 'Particle Texture' input in an emitter shader

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sethhall
Posts: 20
Joined: Mon Jun 25, 2018 11:09 pm

Query 'Particle Texture' input in an emitter shader

Post by sethhall »

Hi!

I'm setting up some particle shaders. By default, when adding a new empty material to my emitter I see there is already an unassigned Particle Texture property. Is there a way to reference this texture property in Amplify even though I haven't placed a texture in the graph yet?

Seth
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Query 'Particle Texture' input in an emitter shader

Post by Amplify_Borba »

Hello Seth!

You may reference the particle texture by using the Template Parameter node.

Image

After adding the node, you just need to set its parameter to Particle Texture, and then you may use it as a Texture Object.
If you have no Texture selected in the material inspector, it will simply default to white.

Image
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sethhall
Posts: 20
Joined: Mon Jun 25, 2018 11:09 pm

Re: Query 'Particle Texture' input in an emitter shader

Post by sethhall »

oh perfect. this is exactly what i was looking for! thank you!
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Amplify_Borba
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Joined: Mon Jul 24, 2017 9:50 am

Re: Query 'Particle Texture' input in an emitter shader

Post by Amplify_Borba »

No problem, please let me know if you have any further questions, thanks!
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