It looks like it found about 1200 materials
at some point in the first 4 it crashed with
NullReferenceException: Object reference not set to an instance of an object
at AmplifyTexture.Converter.ConvertUnityToVirtual () [0x00000] in <filename unknown>:0
at AmplifyTexture.Converter.OnGUI () [0x00000] in <filename unknown>:0
at AmplifyTexture.InternalTools.OnConverterGUI () [0x00000] in <filename unknown>:0
at AmplifyTexture.InternalTools.OnGUI () [0x00000] in <filename unknown>:0
at AmplifyTexture.Tools.OnGUI () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
v 2.03a33 trial
I should mention we use alloy and have some alloy variations we made ourselves
NullReferenceException: Convert unity to virtual
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: NullReferenceException: Convert unity to virtual
Hello,
Thank you for evaluating Amplify Texture 2.
The automatic conversion will only work for unaltered shaders, be it for the Unity shaders or any third party compatible shader package such as Alloy.
For custom shaders I recommend checking section 14 of the AT2 Manual.
It would be really helpful if we could confirm that the error is caused by a custom shader and not a new bug in the conversion process. We would be happy to help with the shader conversion and to test it on our side, let us know via the [email protected] email.
What Unity and Alloy version do you currently use?
Thanks!
Thank you for evaluating Amplify Texture 2.
The automatic conversion will only work for unaltered shaders, be it for the Unity shaders or any third party compatible shader package such as Alloy.
For custom shaders I recommend checking section 14 of the AT2 Manual.
It would be really helpful if we could confirm that the error is caused by a custom shader and not a new bug in the conversion process. We would be happy to help with the shader conversion and to test it on our side, let us know via the [email protected] email.
What Unity and Alloy version do you currently use?
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: NullReferenceException: Convert unity to virtual
Hello,
Any luck with the conversion issues? We would be happy to help.
We strongly recommend checking out the latest AT2 update, among other features it includes Unity 5 and Alloy 3 support.
Thanks!
Any luck with the conversion issues? We would be happy to help.
We strongly recommend checking out the latest AT2 update, among other features it includes Unity 5 and Alloy 3 support.
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!