Is it possible to query the local bounding box of the object to use as a sampler for UVs?
Here is an example of someone doing this technique in Unreal.
https://answers.unrealengine.com/questi ... d-uvw.html
Sample object bounding box to project UVs
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Sample object bounding box to project UVs
Hey there Seth! Unfortunately, the only way you can access that type of information is to send it to the shader via scripting.
Please let me know if you have any further questions, apologies for the inconvenience.
Please let me know if you have any further questions, apologies for the inconvenience.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!