Hi, I am trying to add functionality to a surface shader that has a cube map with world reflection plugged into emission. What I am trying to add is a parameter that modifies the world reflection's Y rotation. In other words, this parameter would behave in the same way that Unity's Skybox/Cubemap material rotation slider works.
I have tried Rotate About Axis, Panner, Rotator, and other ways to modify the world reflection with no positive result. The Rotate About Axis got me the closest, but I couldn't resolve it's issues.
Any help would be greatly appreciated.
Thanks.
World Reflection Cube Map Rotation
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: World Reflection Cube Map Rotation
Hello, thank you for getting in touch and for your support!
You'll have to set up the calculations manually, and we actually provide a sample that can show you how to achieve the desired effect, you can find it at AmplifyShaderEditor > Examples\Community\Skybox Cubemap Extended.
I'm also sending Unity's built-in Skybox shader so that you can examine which properties you can access, for your convenience:
Please let me know if this helps, thanks!
You'll have to set up the calculations manually, and we actually provide a sample that can show you how to achieve the desired effect, you can find it at AmplifyShaderEditor > Examples\Community\Skybox Cubemap Extended.
I'm also sending Unity's built-in Skybox shader so that you can examine which properties you can access, for your convenience:
Please let me know if this helps, thanks!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!