Display for Global Array needs this:

Node-based Shader Editor

Display for Global Array needs this:

Postby jhughes2112 » Thu Jul 19, 2018 7:53 pm

public override void OnNodeLayout(DrawInfo drawInfo)
{
SetAdditonalTitleText(string.Format(Constants.SubTitleConstFormatStr, m_name));

// RUN LAYOUT CHANGES AFTER TITLES CHANGE
base.OnNodeLayout(drawInfo);
}


I have no idea what the global array is referencing, so it'd be nice to make it work like RegisterLocalVar, and put the name in the subtitle.

Thanks,
JH
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Re: Display for Global Array needs this:

Postby Amplify_Borba » Fri Jul 20, 2018 9:29 am

Hey there, thank you for the suggestion!

This is actually something doable and useful, I'll be passing your feedback to the developer for further consideration and will let you know as soon as I have any update regarding this!
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Re: Display for Global Array needs this:

Postby Amplify_Borba » Mon Jul 30, 2018 4:50 pm

Hello, we've just uploaded a new build to the website, in which we've added the requested improvement.

Image

Thank you for taking the time to provide us with your feedback, let us know if you have any further suggestions, thanks!
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