Unreal 4 support for Virtual Textures??

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ChristianLaursen
Posts: 3
Joined: Tue Jun 26, 2018 8:25 pm

Unreal 4 support for Virtual Textures??

Post by ChristianLaursen »

Is there any plans for Unreal 4 support with Virtual textures with Amplify? I am trying to see if there's a way to not use Granite, But Granite seems to be the only plugin for Unreal that supports virtual textures.

I have used both Granite and Amplify before in Unity and I preferred Amplify much more.

Any guidance, help, is highly appreciated!
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unreal 4 support for Virtual Textures??

Post by Ricardo Teixeira »

ChristianLaursen wrote:Is there any plans for Unreal 4 support with Virtual textures with Amplify? I am trying to see if there's a way to not use Granite, But Granite seems to be the only plugin for Unreal that supports virtual textures.

I have used both Granite and Amplify before in Unity and I preferred Amplify much more.

Any guidance, help, is highly appreciated!
Thank you for your preference, we really appreciate it!

Unfortunately, we're currently fully dedicated to Unity deployment. We recently added support for Xbox One and Android, iOS should follow in a couple of months.

We don't have an ETA for UE4 support.

Thanks!
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ChristianLaursen
Posts: 3
Joined: Tue Jun 26, 2018 8:25 pm

Re: Unreal 4 support for Virtual Textures??

Post by ChristianLaursen »

Thank you for your quick reply!!

That's too bad. We used your Amplify for Buzz Aldrin's VR experience and it was awesome!
Ok, back to the license headache with Granite.

Btw, unless Unreal is doing it's own Virtual Textures, I really hope you will go to Unreal too.
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Unreal 4 support for Virtual Textures??

Post by Ricardo Teixeira »

ChristianLaursen wrote:Thank you for your quick reply!!

That's too bad. We used your Amplify for Buzz Aldrin's VR experience and it was awesome!
Ok, back to the license headache with Granite.

Btw, unless Unreal is doing it's own Virtual Textures, I really hope you will go to Unreal too.
Hello,

Indeed, but being a small team it's a bit tricky to tackle both engines simultaneously.

Thank you for using it with the Buzz Aldrin VR experience, we were moved to see it used in such a novel and historic case!

I think they had something planned, nothing public yet.

Thank you for understanding!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
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