Hi there,
I’ve been trying to create a shader that has a grainy look as the light falls off, to give a bit of an illustrated feel but I’m a little stuck with how to approach it. I’ve been looking at the examples and I thought maybe the ones with that sort of dither effect could be a good start. Maybe that, applied to a falloff?
Just wondering is something like this possible? If so any pointers would be great
Thanks,
Pete