Trying to get a grainy shading falloff look

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Petey
Posts: 13
Joined: Sat Dec 02, 2017 10:18 am

Trying to get a grainy shading falloff look

Post by Petey »

Hi there,

I’ve been trying to create a shader that has a grainy look as the light falls off, to give a bit of an illustrated feel but I’m a little stuck with how to approach it. I’ve been looking at the examples and I thought maybe the ones with that sort of dither effect could be a good start. Maybe that, applied to a falloff?
Just wondering is something like this possible? If so any pointers would be great ;)

Thanks,
Pete
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Trying to get a grainy shading falloff look

Post by Amplify_Borba »

Hello, thank you for getting in touch!

We apologize for the late reply, our ASE team was present in Unite Berlin during the last week so support has been very limited.

Regarding your question, I would advise that you use a Custom Lighting shader and a noise texture together with our Dither node.

I'm attaching an example screenshot and shader that you can use as a starting point, for your convenience:

Image
LightDither.zip
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Please let me know if this helps, thanks!
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