EULA adjustments & Source Code

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Ricardo Teixeira
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Joined: Fri Aug 09, 2013 2:26 pm

EULA adjustments & Source Code

Post by Ricardo Teixeira »

Hello everyone,

As we mentioned in the last Alpha release, the next Amplify Texture 2 release will include Source Code. We would like to take this opportunity to update and simplify the current license included in the standard 3-Seat package.

There is no action required on your behalf, you will keep all the rights granted in the previous license. We based our new license on the Unity Asset Store standard EULA, the language and terms used were simplified in order to avoid any possible misunderstandings.

Please examine the new license and let us know if you disagree with any of the terms or if you have any questions; feedback is welcomed.
AT2License.pdf
(91.27 KiB) Downloaded 4 times

Source Code

We considered adding a specific source agreement license but we decided it was best to adopt the same standard terms already found in our previous license and the Unity Asset Store license.

In short, you may alter and enhance AT2 for the sole purpose of development and distribution of final Unity games or other types of real-time applications, in compiled (read “Exported, Built Project”) form.

As with all the previous licenses, direct redistribution of AT2 is not permitted.


Extended License

For the development of external non-Unity applications and tools we offer different licensing options not covered by the standard 3-Seat license; available by request at [email protected].


Thank you for your time and stay tuned, we are about to release the new update!

All the best,
Ricardo Teixeira
Sales & Customer Relations at Amplify Creations
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