Hi, I'm using the Amplify shader editor in Unity 5.6.5f1.
Whenever I use a refract node in one of my graphs and link an "incident", "normal" and "eta" into it, it translates into the cg code "refract( incident, incident, eta)", ignoring my normal and just returning my incident vector.
The node preview is fine, but the resulting shader is not. For now i circumvent the problem with custom expressions, but then i don't have proper node previews, which is also annoying.